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Weapons are wieldable items that a player can use to inflict damage in combat. All players wield normal weapons in their right hand, and offhand weapons in their left hand. Two-handed weapons make it impossible for players to equip anything in their left hand (except through the use of a glitch, which is against the rules of RuneScape). In the case of thrown weapons, which are stackable, multiples of the same thrown weapon may be equipped in the weapon slot at once. A player may also equip a pickaxe or a woodcutting hatchet in the weapon slot so that they may hold more ore or logs, respectively.[1]Artwork of some standard RuneScape weapons.[2]Artwork of Silverlight from Issue 19 of the God Letters.{| class="toc" id="toc" style="border-color:rgb(192,176,150);" |

ContentsEdit

 [hide] *1 Basic Weapons

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Basic WeaponsEditEdit

These weapons are more commonly used than the other weapons available, because they do not degrade or break. Most types of basic weapons come in eight different kinds of metal.

Most weapons have a primary mode in all three styles and a secondary mode in the aggressive or controlled style. The secondary mode is normally weaker, but may be more appropriate to your target win.

Chainmail armour is weakest against stabbing attacks, platemail armour is weaker against crushing attacks, and players wearing cloth armour or no armour are most susceptible to slashing attacks. Against monster hide, the most effective style varies. Prior to the Evolution of Combat update, the prayer Protect from Melee (requires level 43 Prayer) nullified all incoming melee damage against most monsters, and a 40% damage reduction against players and certain monsters (including most bosses); however, it now offers a 50% damage reduction from melee attacks from all monsters and players while active.

Weapon groupsEditEdit

The whole idea of having multiple weapon types is that one weapon type should not be all-conquering, or there would not be much point of having the others. Overall, though, popular weapon types for each style are:

There are also a variety of 'novelty weapons' available. They do deal out very little, if any, damage.

The various groups of weapons are summarised below. Note that as of the Evolution of Combat, weapons of the same level (excluding Hatchets and Pickaxes, as their primary use is Skilling the Combative use would be need to be less) have approximately the same damage-per-second, with slower and two-handed weapons receiving a very slight bonus to damage-per-second between 2% and 6%.

Weapon   Speed   Type   Availability   Handedness  Notes  
Dagger Fastest [3]Stab [4] [5] The fastest and generally the cheapest of all melee weapons. It is the first weapon that players can smith upon gaining access to a new metal.
Hatchet Fast [6]Slash [7] [8] Intended for Woodcutting. It is not recommended to use either Hatchets or Pickaxes as weapons, as their damage-per-second is halved relative to other weapons of their level.
Pickaxe Average [9]Stab [10] [11] Intended for Mining. It is not recommended to use either Hatchets or Pickaxes as weapons, as their damage-per-second is halved relative to other weapons of their level.
Sword Fast [12]Stab [13] [14] Able to hit higher than a dagger, but with slightly lower speed. It is not too commonly seen as a result.
Mace Fastest [15]Crush [16] [17] Equally fast as a dagger. However, maces are unique among other weapons of a given metal in that they carry a prayer bonus which makes them useful for those who make heavy use of Prayer.
Scimitar Fastest [18]Slash [19] [20] A very popular weapon that can hit just as fast as a mace or dagger. Scimitars are, however, generally more expensive than the dagger and do not carry the mace's prayer bonus.
Longsword Fast [21]Slash [22] [23] Slower than scimitars, maces, and daggers, but can deal the same damage per hit as a shortsword of the same metal type, except with slashing impact instead of stabbing. Although its speed is slightly slower than scimitars, its extra damage makes it as suitable as a scimitar.
Warhammer Average [24]Crush [25] [26] A powerful weapon that sacrifices speed for damage per hit. It is not commonly used because of its low speed.
Battleaxe Average [27]Slash [28] [29] Identical to a warhammer of the same metal type, except it causes slashing impact instead of crushing.
Two-handed sword Average [30]Slash [31] [32] One of the most powerful basic weapons, but it sacrifices both speed and the ability to be used with the offhand slot, as its name suggests. However, it can be used with two-handed abilities, many of which can cause large amounts of damage.
Halberd Average [33]Slash [34] [35] This two-handed members-only weapon is equally strong (and slow) as a two-handed sword. It has the unique ability to reach over small obstacles (such as tables, fences etc.)
Spear Average [36]Stab [37] [38] This two-handed members-only weapon is the stabbing equivalent of a two-handed sword.
Hasta Fast [39]Stab [40] [41] This weapon is identical to the shortsword in every way, except that it does not have offhand equivalents.
Claws Fastest [42]Slash [43] [44] members-only slashing weapon that is similar to the scimitar, but has an added bonus to MeleeCritical hit chance.
Maul Average [45]Crush [46] (insideDeamonheim

[47] (outside Deamonheim)

[48] These powerful two-handed weapons mainly appear inDaemonheim and follow a standard scale. Outside of Daemonheim, however, they do not follow the standard metal scale (Bronze-Dragon). You usually get them either in granite or obsidian. A new type is the Chaotic Maul, a reward from Dungeoneering.
Abyssal whip Fastest [49]Slash [50] [51] The coveted abyssal whip is essentially the equivalent of a level 70 scimitar, in that it hits low for its level, but quickly to compensate for the relatively low hits.
Rapier Fast [52]Stab [53] [54] Rapiers are primarily found in Daemonheim, though players can access other rapiers such as the Chaotic rapier outside of Daemonheim. They are identical to shortswords in every aspect.

Weapon requirementsEditEdit

Attack Level Type Damage Availability Style Availability
1 Bronze weapons and Tzhaar whips [55] Stab Two-Handed or Dual-Wield
[56] Slash Two-Handed or Dual-Wield
[57] Crush Dual or Main Hand Only
10 Iron weapons and Tzhaar whips [58] Stab Two-Handed or Dual-Wield
[59] Slash Two-Handed or Dual-Wield
[60] Crush Dual or Main Hand Only
20 Steel weapons and Tzhaar whips [61] Stab Two-Handed or Dual-Wield
[62] Slash Two-Handed or Dual-Wield
[63] Crush Dual or Main Hand Only
25 Black weapons

White weapons (after Wanted! and with sufficient White Knight rank)

[64] Stab Main Hand Only
[65] Slash Two-Handed or Dual-Wield
[66] Crush Main Hand Only
30 Mithril weapons and Tzhaar whips [67] Stab Two-Handed or Dual-Wield
[68] Slash Two-Handed or Dual-Wield
[69] Crush Dual or Main Hand Only
40 Adamant weapons and Tzhaar whips [70] Stab Two-Handed or Dual-Wield
[71] Slash Two-Handed or Dual-Wield
[72] Crush Dual or Main Hand Only
50 Rune weapons and Tzhaar whips [73] Stab Two-Handed or Dual-Wield
[74] Slash Two-Handed or Dual-Wield
[75] Crush Dual or Main Hand Only
55 Gravite equipment (with 45 Dungeoneering) [76] Stab Main Hand Only
[77] Slash
Two-Handed or Dual-Wield
Granite maul and Granite mace (with 55 Strength) [78] Crush Dual or Main Hand Only
Keris (after Contact!) [79] Stab Main Hand Only
60 Dragon weapons and Tzhaar whips [80] Stab Two-Handed or Dual-Wield
[81] Slash Two-Handed or Dual-Wield
[82] Crush Dual or Main Hand Only
Barrelchest anchor (with 40 Strength and after The Great Brain Robbery [83] Crush Two-handed
70 Abyssal whip [84] Slash Main Hand Only
Barrows weaponsGuthan's warspear and Verac's flail [85] Stab Two-handed
[86] Crush
Barrows weapons

(with 70 Strength)Torag's hammers and Dharok's greataxe

[87] Crush Two-handed
[88] Slash
Barrows weapons

(with 70 magic and 70 prayer)Akrisae's war mace(after Ritual of the Mahjarrat)

[89] Crush Two-handed
75 Zamorakian Spear [90] Stab Two-handed
Saradomin sword [91] Crush Two-handed
Godswords [92] Slash Two-handed
Abyssal Vine Whip (with 80 Slayer) [93] Slash Main Hand Only
78 Ancient Warriors' Equipment [94] Slash Main Hand Only
[95] Crush Main Hand Only or Two-handed
Korasi's sword (after The Void Stares Back) [96] Stab Main Hand Only
80 Chaotic equipment (with 80 Dungeoneering) [97] Stab Dual or Main Hand Only
[98] Slash Dual or Main Hand Only
[99] Crush Two-handed
90 Drygore weaponry [100] Stab Dual or Main Hand Only
[101] Slash
[102] Crush

[103]A player wielding a Dragon two-handed sword.(NEEDS IMPROVMENT/CONFIRMATION) The table above shows what level is needed to wield a certain metal and some specific weapons.

Weapons are made of different metals, some stronger and more expensive than others. Higher Attack levels allow wielding weapons of better metals. For example, a player needs an Attack level of 10 to wield Iron weapons, whereas the player would need level 30 to wield Mithril weapons. Almost all metal weapons can be smithed, except for Halberds, and any BlackWhiteDragon, or Barrowsweapons.

Weapons tableEditEdit

Notes for understanding the table:

  • There are off-hand versions of the Claws, Longswords, Scimitars, Maces, Battleaxes, and Warhammers.
  • If "Yes" is marked in the table, then the item exists. Consequently the item is marked "No" the item does not exist.
Weapon type Weapon type available in following metal? Attack type
Bronze Iron Steel Black White [104] Mithril Adamant Rune Dragon [105]
Dagger Yes Yes Yes Yes Yes Yes Yes Yes Yes [106] Stab
Sword Yes Yes Yes Yes Yes Yes Yes Yes No [107] Stab
Scimitar Yes Yes Yes Yes Yes Yes Yes Yes Yes [108] Slash
Mace Yes Yes Yes Yes Yes Yes Yes Yes Yes [109]Crush
Longsword Yes Yes Yes Yes Yes Yes Yes Yes Yes [110] Slash
Hatchet Yes Yes Yes Yes No Yes Yes Yes Yes [111] Slash
Battleaxe Yes Yes Yes Yes Yes Yes Yes Yes Yes [112] Slash
Warhammer Yes Yes Yes Yes Yes Yes Yes Yes No [113]Crush
Two-handed sword Yes Yes Yes Yes Yes Yes Yes Yes Yes [114] Slash
Pickaxe Yes Yes Yes No No Yes Yes Yes Yes [115]Crush
Spear [116] Yes Yes Yes Yes No Yes Yes Yes Yes [117] Stab
Hasta [118] Yes Yes Yes No No Yes Yes Yes No [119] Stab
Claws [120] Yes Yes Yes Yes Yes Yes Yes Yes Yes [121] Slash
Halberd [122] Yes Yes Yes Yes Yes Yes Yes Yes Yes [123] Slash

[124] = Members

Other melee weapon typesEditEdit

Members have access to more powerful weapons than the basic ones. However, because of their power, they are much more expensive than the basic weapons.

TzHaarEditEdit

[125]A player fighting with Guthan's warspear.(Old)===BarrowsEdit===

MiscellaneousEditEdit

Quest weapons, fun weapons and blackjacksEditEdit

Quest related weaponsEditEdit

[126]A player fighting with the Darklight.(Old)*Shadow Sword

BlackjacksEditEdit

Fun weaponsEditEdit

Kitchen weaponryEditEdit

Kitchen weaponry are members only weapons that can be bought from the Culinaromancer's chest. To buy and wield more advanced kitchen weapons the player must complete the Recipe for Disaster subquests.

The weapons:

Free-to-play magic weaponsEditEdit

The weapons listed below can be used in free-to-play. While they can be used in melee, they are more powerful when used to cast Magic in combat.

StavesEditEdit

Member magic weaponsEditEdit

Weapon requirements EditEdit

Level Type
1 StaffMagic staff, Elemental staves
1 Talisman staff (with 50 Runecrafting)
30 Battlestaves (with 30 Attack)
40 Mystic staves (with 40 Attack)
50 Ancient staff (with 50 Attack)
60 Zamorak staff
60 Guthix staff
60 Saradomin staff
65 Lunar staff
70 Ahrim's staff (with 70 Attack)
75 Staff of Light (with 75 Attack)
75 Polypore staff
78 Zurials staff (with 78 Attack)
80 Chaotic staff (with 80 Dungeoneering)

Members have a wide assortment of magic weapons at their disposal.

BattlestavesEditEdit

Mystic stavesEditEdit

God stavesEditEdit

BarrowsEditEdit

SlayerEditEdit

TzHaarEditEdit

[127]A player using a Magic weapon to fight.===Mage Training Arena wandsEdit===

Talisman stavesEditEdit

MiscellaneousEditEdit

Free-to-play ranged weaponsEditEdit

Free players have a limited amount of weapons they can use for ranged attacks.

ShieldbowsEditEdit

ShortbowsEditEdit

CrossbowsEditEdit

Composite bowsEditEdit

OtherEditEdit

Member ranged weaponsEditEdit

Members have a wide range of ranged weapons at their disposal.

BowsEditEdit

Italics indicate Members only

 
Image Bow Level Bonus Notes
[128] Training bow 1 Discontinued; Previously, it could be purchased from Beefy Bill inLumbridge.
[129] Shortbow 1 Can be bought or claimed as a sample from Lowe's Archery Store inVarrock.
[130] Shieldbow 1 Can be bought or claimed as a sample from Lowe's Archery Store inVarrock.
[131] Oak shortbow 5 Can be bought from Lowe's Archery Store in Varrock or from Brian's Archery Supplies in Rimmington.
[132] Oak shieldbow 5 Can be bought from Lowe's Archery Store in Varrock or from Brian's Archery Supplies in Rimmington.
[133] Willow shortbow 20 Can be bought from Lowe's Archery Store in Varrock or from Brian's Archery Supplies in Rimmington.
[134] Willow shieldbow 20 Can be bought from Lowe's Archery Store in Varrock or from Brian's Archery Supplies in Rimmington.
[135] Willow composite bow 20 Possible reward from level 1 clue scrolls.
[136] Maple shortbow 30 Can be bought from Lowe's Archery Store in Varrock or from Brian's Archery Supplies in Rimmington.
[137] Maple shieldbow 30 Can be bought from Lowe's Archery Store in Varrock or from Brian's Archery Supplies in Rimmington.
[138] Ogre composite bow 30 Obtained from the Zogre Flesh Eaters Quest. Uses brutal arrows.
[139] Yew shortbow 40 Can be bought from other players or made with the fletching skill.
[140] Yew shieldbow 40 Can be bought from other players or made with the fletching skill.
[141] Yew composite bow 40 Possible reward from level 2 clue scrolls.
[142] Maple shieldbow (sighted) 45 Can be made by adding a shieldbow sight from Daemonheim to a Maple shieldbow. Also requires 45 dungeoneering. This is the highest shieldbownon-members can use.
[143] Gravite shortbow 45 Can be obtained as a reward from Daemonheim. Also requires 45dungeoneering. This is the highest shortbow non-members can use.
[144] Magic shortbow 50 Can be bought from other players or made with the fletching skill. This bow also has a special attack.
[145] Magic shieldbow 50
[146] Magic composite bow 50 Possible reward from level 3 clue scrolls.
[147] Seercull 50 Can be bought from players or dropped by Dagannoth Supremes or Greater Reborn Rangers.
[148] Magic shieldbow (sighted) 55 Can be made by adding a shieldbow sight from Daemonheim to a Magic shieldbow . Also requires 45 dungeoneering. This is the most accurateshieldbow in the game.
[149] Dark bow 60 Can be bought from players or dropped by dark beasts. Fires two arrows at once.
[150] Crystal bow 70 (with 50 Agility) Does not use arrows.
[151] Zaryte bow 80 Does not use arrows, can be purchased from other players when fully charged. Dropped exclusively by Nex.

MiscellaneousEditEdit

ArrowsEditEdit

Arrows are used for ammunition with bows. The better the arrow, the higher damage a player can deal. However, players require certain bows to use certain arrows. Non-members can only use bronze to rune arrows. All arrows except the training arrows can be fletched by members.

Italics indicate Members only

Image Arrow Bow required Location
[152] Training arrows Training Discontinued; could previously be purchased from Beefy Bill in Lumbridge.
[153] Bronze arrows Any Can be bought from Lowe's Archery Store in Varrock.
[154] Iron arrows Any Can be bought from Lowe's Archery Store in Varrock.
[155] Steel arrows Oak Can be bought from Lowe's Archery Store in Varrock or from Brian's Archery Supplies in Rimmington.
[156] Mithril arrows Willow Can be bought from Lowe's Archery Store in Varrock or from Brian's Archery Supplies in Rimmington.
[157] Adamant arrows Maple Can be bought from Lowe's Archery Store in Varrock or from Brian's Archery Supplies in Rimmington.
[158] Rune arrows Maple (focused), Yew Can be bought from the Ranging Guild, can be bought from other players or can be fletched.
[159] Broad arrows Magic Can be bought from any Slayer Master, used to kill Turoths and Kurask, and can't be traded.
[160] Dragon arrows Dark Can be fletched by materials dropped by Dragon implings, Kingly Implings.

CrossbowsEditEdit

The selection of non-member crossbows is very limited. Only the Crossbow and the Phoenix crossbow are available. They both give the same bonuses.

Italics indicates Members only.

Image Name Level Bonus Bolts
[161] Crossbow 1 Bronze bolts
[162] Phoenix crossbow 1 Bronze bolts
[163] Bronze crossbow 1 Bronze bolts
[164] Coral crossbow 1 Coral bolts only
[165] Blurite crossbow 16 Up to blurite bolts
[166] Iron crossbow 26 Up to iron bolts
[167] Dorgeshuun crossbow 28 Up to iron bolts/bone bolts. This crossbow cannot use enchanted or gem-tipped bolts.
[168] Steel crossbow 31 Up to steel bolts
[169] Mithril crossbow 36 Up to mithril bolts/mithril grapples
[170] Adamant crossbow 46 Up to adamant bolts
[171] Zanik's crossbow 46 Up to adamant bolts (including bone bolts, but excluding enchanted bolts and Broad-tipped bolts
[172] Hunter's crossbow 50 Kebbit bolts only
[173] Rune crossbow 50 Up to rune bolts
[174] Dragon crossbow 60 Up to rune bolts
[175] Demon slayer crossbow 60 Up to rune bolts
[176] Karil's crossbow 70 Bolt racks only
[177] Armadyl crossbow 70 Up to rune bolts
[178] Chaotic crossbow 80 Up to rune bolts
[179] Royal crossbow 80 Royal bolts only

Off-hand CrossbowsEditEdit

All off-hand crossbows are members only.

Image Name Level Bolts
[180] Off-hand bronze crossbow 1 Bronze bolts
[181] Off-hand iron crossbow 10 Up to iron bolts
[182] Off-hand steel crossbow 20 Up to steel bolts
[183] Off-hand mithril crossbow 30 Up to mithril bolts
[184] Off-hand adamant crossbow 40 Up to adamant bolts
[185] Off-hand rune crossbow 50 Up to rune bolts
[186] Off-hand dragon crossbow 60 Up to rune bolts
[187] Off-hand demon slayer crossbow 60 Up to rune bolts
[188] Karil's off-hand pistol crossbow 70 Up to rune bolts
[189] Off-hand chaotic crossbow 80 Up to rune bolts

Two-handed CrossbowsEditEdit

All two-handed crossbows are members only.

Image Name Level Bolts
[190] Bronze 2h crossbow 1 Bronze bolts
[191] Iron 2h crossbow 10 Up to iron bolts
[192] Steel 2h crossbow 20 Up to steel bolts
[193] Mithril 2h crossbow 30 Up to mithril bolts
[194] Adamant 2h crossbow 40 Up to adamant bolts
[195] Rune 2h crossbow 50 Up to rune bolts
[196] Dragon 2h crossbow 60 Up to rune bolts

Composite BowsEditEdit

All composite bows (excluding the composite ogre bow) has some of the speed of a shortbow and some of the power of a shieldbow. It is generally not used unless you don't mind sacrificing some of your speed for attack power. Composite bows are not recommended for normal training and PvP. [197]A player fighting with a Seercull.==Thrown WeaponsEdit== All throwing weapons are members only.

DartsEditEdit

Darts can be forged from Bronze, Iron, Steel, Mithril, Adamantite, Rune and Dragon. Each metal bar can make ten Dart Tips. Darts are stackable. Black and Dragon Darts are available but cannot be smithed by players. Darts can only be made after completing the Tourist Trap quest.

Throwing knivesEditEdit

Throwing knives can be forged by players from Bronze, Iron, Steel, Mithril, Adamantite, and Rune. Each metal bar yields five Throwing Knives. Black Throwing Knives are only dropped by Shadow Warriors, Imperial Guard members, ankous, and cyclopes in the warrior's guild.

Throwing AxesEditEdit

Throwing Axes come in Bronze, Iron, Steel, Mithril, Adamantite, and Rune. They can only be bought from a shop in the Ranging Guild.

JavelinsEditEdit

Javelins are stackable and made out of Bronze, Iron, Steel, Black, Mithril, Adamantite, and Rune. Javelins can be found as drops from defeated monsters and can also be purchased inside the Ranging Guild. Javelins are notoriously slow and are generally considered to be the most unpopular out of the one-handed Ranging weapons.

ChinchompasEditEdit

[198]Dwarf multicannon.===MiscellaneousEdit===

SalamandersEditEdit

Can be used as Ranged, Magic or Melee weapons*. They are Members only and are obtained using the Hunter skill.

  • Swamp Lizard
  • Orange Salamander
  • Red Salamander
  • Black Salamander
  • It has been reported that while doing the Knight's Training ground mini-quest (unlocked upon completion of the "King's Ransom" quest), the salamanders are not registered as a melee weapon, even while on the melee setting (This is relevant because you are permitted only to use melee weapons while in the training grounds).

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